April 23, 2014
gespringbreakit:

It would take the weight equivalent of 500 grizzly bears to bend carbon steel. Now that’s some unbearably strong stuff.

I think I could get behind a movement to make grizzly bears an official system of measurement. #takethatMETRICSYSTEM

gespringbreakit:

It would take the weight equivalent of 500 grizzly bears to bend carbon steel. Now that’s some unbearably strong stuff.

I think I could get behind a movement to make grizzly bears an official system of measurement. #takethatMETRICSYSTEM

April 2, 2014
uxrave:

Responsive Emails: Patterns and resources
Based on Brad Frost’s ‘This is Responsive’ Responsive Patterns.

uxrave:

Responsive Emails: Patterns and resources

Based on Brad Frost’s ‘This is Responsive’ Responsive Patterns.

March 26, 2014

nprmusic:

We sent Yo-Yo Ma and many of his close friends from all over the world to a theatrical props warehouse in Brooklyn to jam and it is ridiculous

(via npr)

March 18, 2014

Google previews its Android Wear OS for developers: The building blocks for Google’s entry into the smart-watch and wearable tech space.

http://developer.android.com/wear/index.html

Android Wear on Google+

February 15, 2014
Cotel: Crowdsourcing Hotels

wiredinsider:

imageImage via Prodigy Network

Business travelers know what they want. You might even call them experts. Which is why Prodigy Network, a pioneer in crowdfunding real estate, is turning to travelers for their input on everything from design to digital experiences in its newest hotel. They’ve even…

February 7, 2014
Facebook developed a free tool to prototype UX. Fast Company talked to them about it.

Who knew? Facebook has developed a tool for quickly building interactive prototypes. 

They call that tool Origami.  

http://facebook.github.io/origami/

I had not heard anything about this tool until today.

image

Here’s what the Origami team has to say about the inspiration behind this tool:

"Most designers today create static mockups to communicate app ideas. But increasingly apps are anything but static, which means as designers we need a better tool for interaction design.

"Origami is a free toolkit for Quartz Composer—created by the Facebook Design team—that makes interactive design prototyping easy and doesn’t require programming."

Oh, did I forget to mention that this tool is free to use?

image

Earlier this afternoon, Fast Company held a live chat with the creators of this tool. 

Here’s how they set up that chat:

"This week, the news was dominated by Facebook’s new product called Paper, an iPhone app that reconsidered the Facebook feed as a gorgeous collection of gesture-controlled text and images. But to build Paper, Facebook used a secret weapon. They named it Origami, and it’s a tool the development team built in-house to rapidly prototype Paper’s unique user interface.

"Now, every designer at Facebook is being trained in Origami to quickly mockup up interfaces without the need for coders. But the company has also released it for free for anyone else to use, too. Today, the creators of Origami are joining us to tell you anything you’d like to know about it.”

http://live.fastcompany.com/Event/Livechat_With_Facebooks_Creators_Of_Origami_A_Free_Tool_To_Mock_UX

Here are some snippets of the conversation that occurred:
Mark Wilson, Fast Company:
So by now, hopefully everyone has read about your new project called Origami, which you built during the development of Paper to rapidly prototype the user interface. 

We should also know that Origami is a free plugin for Quartz Composer (which is a free app Apple offers its developer community).

But a lot of us haven’t actually used it yet. So I’d like to get started with a simple question: What can Origami do, and what can’t it do?
Brandon Walkin, of the Origami team:
Origami is great for high fidelity prototyping. You can employ a number of different types of animations and make these prototypes interactive so you can actually feel out your application as you’re designing it. Unlike other prototyping tools, Quartz Composer lets you tweak your composition as you’re interacting with it, making it extremely fast to iterate on your design.
Drew Hamlin, also of the Origami team:
I think we’ve released Origami at what is really the outset of a movement toward a lot richer interaction design prototyping than we’ve seen in the past. There are certainly still a lot of things that would be awesome that aren’t possible at the moment. For example, there’s no way to run compositions on your phone or compile them to real code. We’ve actually found that there’s a lot of benefit to interaction design prototyping even as a separate step to building, so these limitations certainly aren’t deal-breakers in terms of “Is there value to prototyping?” but it’s fair to say things are just getting started.

Samuel Pushpak asked the question:
Does the Facebook design team plan to launch any tutorials or books to learn Origami?

Drew Hamlin:
This is something I’m really passionate about. Origami is really powerful but I know there’s a learning curve there as well. We’re working on getting out more documentation and video tutorials. We’ve also seen a number of people in the community doing this as well, which is really exciting. There are some examples and videos out there already that people can download and watch to get started.

Brandon Walkin:
From our experience teaching Origami & Quartz Composer to designers at Facebook, what people seem to find most helpful are example files that show how to mock up common interaction patterns. We plan on releasing a lot more example compositions that designers can build on.

You can read the entire chat transcript here:
http://live.fastcompany.com/Event/Livechat_With_Facebooks_Creators_Of_Origami_A_Free_Tool_To_Mock_UX

—-

I am definitely intrigued by this tool and plan on checking it out and seeing what can be done with it soon.

—-

More info on the Facebook design team here:

https://www.facebook.com/design

Also, check out Facebook Design Labs, the team that came up with the Paper app:


https://www.facebook.com/labs

https://www.facebook.com/paper

February 6, 2014
To good not to share:
  Zhenshuo Fang ‏@zhenshuofang

How to pitch your ideas by @jeroenvangeel #ixd14 @ixdconf #sketchnotes back to pen & paper pic.twitter.com/UnyJjlB9df

https://twitter.com/zhenshuofang/status/431434478591176704/photo/1

Love the idea of sketching your idea 6 times.

https://twitter.com/zhenshuofang

To good not to share:


  

How to pitch your ideas by back to pen & paper

https://twitter.com/zhenshuofang/status/431434478591176704/photo/1

Love the idea of sketching your idea 6 times.

https://twitter.com/zhenshuofang

January 28, 2014
thisistheverge:

Early version of iOS in the Car teased on video Apple announced its plans to bring iOS to your car back in June, and we’re finally getting a peek at what that might look like in action. While we’re still waiting on vehicles that actually support Apple’s iOS in the Car integration to see how it truly works, developer Steven Troughton-Smith was able to look at an early version of it by emulating a car’s display from his Mac, using code from iOS 7.0.3.

thisistheverge:

Early version of iOS in the Car teased on video
Apple announced its plans to bring iOS to your car back in June, and we’re finally getting a peek at what that might look like in action. While we’re still waiting on vehicles that actually support Apple’s iOS in the Car integration to see how it truly works, developer Steven Troughton-Smith was able to look at an early version of it by emulating a car’s display from his Mac, using code from iOS 7.0.3.

January 27, 2014

urbanination:

Concept for a bike storage system that takes up unused urban spaces. 

(Source: nickkahler, via npr)

January 21, 2014
Towards successful UX practice: Keeping Notes and Setting Action Items

Everybody hates meetings, rights? 

Why, though? Why do we hate meetings?

Is it because we feel they take time away from our “real” work? 

Is it because we feel nothing gets accomplished during them?

image

Maybe our feelings about meetings would improve if we actually spent some time trying to make them better?

I find that we in this business tend to be horrible about having an agenda for our meetings, and tend to be pretty lax or horrible about follow-up or next steps coming out of our meetings.

My personal policy has become to take notes (either written or typed) or be ready to take notes for every meeting I attend.

This way,

  1. I make sure I am paying attention and not getting off-task with distractions for other work (also helps me stay awake if need be) and

  2. if nothing else, I’ll have my own list of action items coming out of the meeting (even if nobody else does).

I’ve also found that simply by being the note-taker and thus next-step-disseminator, you can greatly influence what those next steps are or at least what the tone of those next steps are.

image

These functions (taking notes, distributing next steps/action items coming out of meetings) are typically relegated, if at all, to the least experienced person in the room, and, in my opinion, they can be among the most important part of any meeting.

image

I cannot speak for everyone, but for me, I have definitely cut down on my feelings of “well, that meeting was a waste of time,” since I started implementing that modus operandi.

See also: http://www.novamind.com/mind-mapping/meetings/ 

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